
They are (on Bedrock), that function just hasn't been exposed to the user yet, which means custom shaders aren't possible yet.

More shaders should be addable to the library of existing internally-used shaders!

On Java Edition, even on the new snapshots, and probably even Bedrock, it's done on the CPU directly using the block grid. How do you think the smooth lighting system works? How do you think Minecraft's fog system works?įor Java Edition before the new snapshots (which is what I said didn't use shaders, if you reread my comment), it used the old fixed-function OpenGL fog functions to do so, which are literally just function calls that have you give OpenGL what type of fog you want, and OpenGL automatically renders fog for you. Render Dragon in theory does, but it doesn't support custom shaders yet.Ĭonsidering I'm a Java Edition shader dev myself, yes, I do, probably more than you do. Even the old Bedrock shaders don't offer dynamic shadows, because the old renderer just doesn't provide the tools necessary to add them. Your only option is to wait for Render Dragon to support custom shaders. There is no non-Minecraft Bedrock.Īll I want is some decent shadows without GPU-specific raytracing all the other games have them. It's the C++ version of Minecraft, used for Windows 10 Edition, Pocket Edition, and the console editions. The new snapshots have overhauled Java Edition's renderer, and it now natively uses shaders and supports custom shaders, but they're basically just limited versions of Bedrock Edition's old shaders, so still not really comparable.Īnd all other Bedrock platforms use them outside of Minecraft anyway Rather, you need to use mods to make it natively use and support shaders. Hardly comparable, because Java Edition shaders largely come from mods.Īside from the new snapshots, Java Edition does not natively support shaders, it doesn't even use them for rendering at all. Render Dragon, the new renderer used by Bedrock Edition since RTX officially released, fundamentally broke all existing shaders and made them unusable since those shaders were built for the old renderer, and unfortunately it doesn't support custom shaders yet. Why can't there be shaders on Bedrock Edition? Lately, you can either choose raytracing on RTX cards, or the cheap default graphics. (#spoiler) = neat! (/rose) = ( full list)

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